Depth map super resolution is the process of enhancing the resolution of depth maps to improve their quality.
Autonomous drone-based tree pruning needs accurate, real-time depth estimation from stereo cameras. Depth is computed from disparity maps using $Z = f B/d$, so even small disparity errors cause noticeable depth mistakes at working distances. Building on our earlier work that identified DEFOM-Stereo as the best reference disparity generator for vegetation scenes, we present the first study to train and test ten deep stereo matching networks on real tree branch images. We use the Canterbury Tree Branches dataset -- 5,313 stereo pairs from a ZED Mini camera at 1080P and 720P -- with DEFOM-generated disparity maps as training targets. The ten methods cover step-by-step refinement, 3D convolution, edge-aware attention, and lightweight designs. Using perceptual metrics (SSIM, LPIPS, ViTScore) and structural metrics (SIFT/ORB feature matching), we find that BANet-3D produces the best overall quality (SSIM = 0.883, LPIPS = 0.157), while RAFT-Stereo scores highest on scene-level understanding (ViTScore = 0.799). Testing on an NVIDIA Jetson Orin Super (16 GB, independently powered) mounted on our drone shows that AnyNet reaches 6.99 FPS at 1080P -- the only near-real-time option -- while BANet-2D gives the best quality-speed balance at 1.21 FPS. We also compare 720P and 1080P processing times to guide resolution choices for forestry drone systems.
We propose AdaDS, a generalizable framework for depth super-resolution that robustly recovers high-resolution depth maps from arbitrarily degraded low-resolution inputs. Unlike conventional approaches that directly regress depth values and often exhibit artifacts under severe or unknown degradation, AdaDS capitalizes on the contraction property of Gaussian smoothing: as noise accumulates in the forward process, distributional discrepancies between degraded inputs and their pristine high-quality counterparts diminish, ultimately converging to isotropic Gaussian prior. Leveraging this, AdaDS adaptively selects a starting timestep in the reverse diffusion trajectory based on estimated refinement uncertainty, and subsequently injects tailored noise to position the intermediate sample within the high-probability region of the target posterior distribution. This strategy ensures inherent robustness, enabling generative prior of a pre-trained diffusion model to dominate recovery even when upstream estimations are imperfect. Extensive experiments on real-world and synthetic benchmarks demonstrate AdaDS's superior zero-shot generalization and resilience to diverse degradation patterns compared to state-of-the-art methods.
Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce SuperHead, a novel framework for enhancing low-resolution, animatable 3D head avatars. The core challenge lies in synthesizing high-quality geometry and textures, while ensuring both 3D and temporal consistency during animation and preserving subject identity. Despite recent progress in image, video and 3D-based super-resolution (SR), existing SR techniques are ill-equipped to handle dynamic 3D inputs. To address this, SuperHead leverages the rich priors from pre-trained 3D generative models via a novel dynamics-aware 3D inversion scheme. This process optimizes the latent representation of the generative model to produce a super-resolved 3D Gaussian Splatting (3DGS) head model, which is subsequently rigged to an underlying parametric head model (e.g., FLAME) for animation. The inversion is jointly supervised using a sparse collection of upscaled 2D face renderings and corresponding depth maps, captured from diverse facial expressions and camera viewpoints, to ensure realism under dynamic facial motions. Experiments demonstrate that SuperHead generates avatars with fine-grained facial details under dynamic motions, significantly outperforming baseline methods in visual quality.
Scaling has powered recent advances in vision foundation models, yet extending this paradigm to metric depth estimation remains challenging due to heterogeneous sensor noise, camera-dependent biases, and metric ambiguity in noisy cross-source 3D data. We introduce Metric Anything, a simple and scalable pretraining framework that learns metric depth from noisy, diverse 3D sources without manually engineered prompts, camera-specific modeling, or task-specific architectures. Central to our approach is the Sparse Metric Prompt, created by randomly masking depth maps, which serves as a universal interface that decouples spatial reasoning from sensor and camera biases. Using about 20M image-depth pairs spanning reconstructed, captured, and rendered 3D data across 10000 camera models, we demonstrate-for the first time-a clear scaling trend in the metric depth track. The pretrained model excels at prompt-driven tasks such as depth completion, super-resolution and Radar-camera fusion, while its distilled prompt-free student achieves state-of-the-art results on monocular depth estimation, camera intrinsics recovery, single/multi-view metric 3D reconstruction, and VLA planning. We also show that using pretrained ViT of Metric Anything as a visual encoder significantly boosts Multimodal Large Language Model capabilities in spatial intelligence. These results show that metric depth estimation can benefit from the same scaling laws that drive modern foundation models, establishing a new path toward scalable and efficient real-world metric perception. We open-source MetricAnything at http://metric-anything.github.io/metric-anything-io/ to support community research.
Diffusion-based image super-resolution (SR) has recently attracted significant attention by leveraging the expressive power of large pre-trained text-to-image diffusion models (DMs). A central practical challenge is resolving the trade-off between reconstruction faithfulness and photorealism. To address inference efficiency, many recent works have explored knowledge distillation strategies specifically tailored to SR, enabling one-step diffusion-based approaches. However, these teacher-student formulations are inherently constrained by information compression, which can degrade perceptual cues such as lifelike textures and depth of field, even with high overall perceptual quality. In parallel, self-distillation DMs, known as Flow Map models, have emerged as a promising alternative for image generation tasks, enabling fast inference while preserving the expressivity and training stability of standard DMs. Building on these developments, we propose FlowMapSR, a novel diffusion-based framework for image super-resolution explicitly designed for efficient inference. Beyond adapting Flow Map models to SR, we introduce two complementary enhancements: (i) positive-negative prompting guidance, based on a generalization of classifier free-guidance paradigm to Flow Map models, and (ii) adversarial fine-tuning using Low-Rank Adaptation (LoRA). Among the considered Flow Map formulations (Eulerian, Lagrangian, and Shortcut), we find that the Shortcut variant consistently achieves the best performance when combined with these enhancements. Extensive experiments show that FlowMapSR achieves a better balance between reconstruction faithfulness and photorealism than recent state-of-the-art methods for both x4 and x8 upscaling, while maintaining competitive inference time. Notably, a single model is used for both upscaling factors, without any scale-specific conditioning or degradation-guided mechanisms.
Depth map super-resolution technology aims to improve the spatial resolution of low-resolution depth maps and effectively restore high-frequency detail information. Traditional convolutional neural network has limitations in dealing with long-range dependencies and are unable to fully model the global contextual information in depth maps. Although transformer can model global dependencies, its computational complexity and memory consumption are quadratic, which significantly limits its ability to process high-resolution depth maps. In this paper, we propose a multi-scale fusion U-shaped Mamba (MSF-UM) model, a novel guided depth map super-resolution framework. The core innovation of this model is to integrate Mamba's efficient state-space modeling capabilities into a multi-scale U-shaped fusion structure guided by a color image. The structure combining the residual dense channel attention block and the Mamba state space module is designed, which combines the local feature extraction capability of the convolutional layer with the modeling advantage of the state space model for long-distance dependencies. At the same time, the model adopts a multi-scale cross-modal fusion strategy to make full use of the high-frequency texture information from the color image to guide the super-resolution process of the depth map. Compared with existing mainstream methods, the proposed MSF-UM significantly reduces the number of model parameters while achieving better reconstruction accuracy. Extensive experiments on multiple publicly available datasets validate the effectiveness of the model, especially showing excellent generalization ability in the task of large-scale depth map super-resolution.
Recently, 3D Gaussian Splatting (3DGS) has excelled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it encounters challenges for high-resolution novel view synthesis (HRNVS) due to the coarse nature of primitives derived from low-resolution input views. To address this issue, we propose SuperGS, an expansion of Scaffold-GS designed with a two-stage coarse-to-fine training framework. In the low-resolution stage, we introduce a latent feature field to represent the low-resolution scene, which serves as both the initialization and foundational information for super-resolution optimization. In the high-resolution stage, we propose a multi-view consistent densification strategy that backprojects high-resolution depth maps based on error maps and employs a multi-view voting mechanism, mitigating ambiguities caused by multi-view inconsistencies in the pseudo labels provided by 2D prior models while avoiding Gaussian redundancy. Furthermore, we model uncertainty through variational feature learning and use it to guide further scene representation refinement and adjust the supervisory effect of pseudo-labels, ensuring consistent and detailed scene reconstruction. Extensive experiments demonstrate that SuperGS outperforms state-of-the-art HRNVS methods on both forward-facing and 360-degree datasets.
In recent years, the performance of lightweight Single-Image Super-Resolution (SISR) has been improved significantly with the application of Convolutional Neural Networks (CNNs) and Large Kernel Attention (LKA). However, existing information distillation modules for lightweight SISR struggle to map inputs into High-Dimensional Non-Linear (HDNL) feature spaces, limiting their representation learning. And their LKA modules possess restricted ability to capture the multi-shape multi-scale information for long-range dependencies while encountering a quadratic increase in the computational burden with increasing convolutional kernel size of its depth-wise convolutional layer. To address these issues, we firstly propose a Star Distillation Module (SDM) to enhance the discriminative representation learning via information distillation in the HDNL feature spaces. Besides, we present a Multi-shape Multi-scale Large Kernel Attention (MM-LKA) module to learn representative long-range dependencies while incurring low computational and memory footprints, leading to improving the performance of CNN-based self-attention significantly. Integrating SDM and MM-LKA, we develop a Residual Star Distillation Attention Module (RSDAM) and take it as the building block of the proposed efficient Star Distillation Attention Network (SDAN) which possesses high reconstruction efficiency to recover a higher-quality image from the corresponding low-resolution (LR) counterpart. When compared with other lightweight state-of-the-art SISR methods, extensive experiments show that our SDAN with low model complexity yields superior performance quantitatively and visually.
Depth enhancement, which uses RGB images as guidance to convert raw signals from dToF into high-precision, dense depth maps, is a critical task in computer vision. Although existing super-resolution-based methods show promising results on public datasets, they often rely on idealized assumptions like accurate region correspondences and reliable dToF inputs, overlooking calibration errors that cause misalignment and anomaly signals inherent to dToF imaging, limiting real-world applicability. To address these challenges, we propose a novel completion-based method, named DEPTHOR, featuring advances in both the training strategy and model architecture. First, we propose a method to simulate real-world dToF data from the accurate ground truth in synthetic datasets to enable noise-robust training. Second, we design a novel network that incorporates monocular depth estimation (MDE), leveraging global depth relationships and contextual information to improve prediction in challenging regions. On the ZJU-L5 dataset, our training strategy significantly enhances depth completion models, achieving results comparable to depth super-resolution methods, while our model achieves state-of-the-art results, improving Rel and RMSE by 27% and 18%, respectively. On a more challenging set of dToF samples we collected, our method outperforms SOTA methods on preliminary stereo-based GT, improving Rel and RMSE by 23% and 22%, respectively. Our Code is available at https://github.com/ShadowBbBb/Depthor
This work presents Prior Depth Anything, a framework that combines incomplete but precise metric information in depth measurement with relative but complete geometric structures in depth prediction, generating accurate, dense, and detailed metric depth maps for any scene. To this end, we design a coarse-to-fine pipeline to progressively integrate the two complementary depth sources. First, we introduce pixel-level metric alignment and distance-aware weighting to pre-fill diverse metric priors by explicitly using depth prediction. It effectively narrows the domain gap between prior patterns, enhancing generalization across varying scenarios. Second, we develop a conditioned monocular depth estimation (MDE) model to refine the inherent noise of depth priors. By conditioning on the normalized pre-filled prior and prediction, the model further implicitly merges the two complementary depth sources. Our model showcases impressive zero-shot generalization across depth completion, super-resolution, and inpainting over 7 real-world datasets, matching or even surpassing previous task-specific methods. More importantly, it performs well on challenging, unseen mixed priors and enables test-time improvements by switching prediction models, providing a flexible accuracy-efficiency trade-off while evolving with advancements in MDE models.